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Devlog
Seasons, Levels, Poisson!
August 19, 2020
by
cruelacid
Variable landscape - camera pans through the levels Levels change from Summer -> Autumn -> Winter -> Spring Small optimisations to Graphics Rendering Object pooling for foxes, eggs and endgame ducklin...
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Ending Rewards
August 04, 2020
by
cruelacid
Added game ending animations with various differences depending on the score achieved. This should hopefully keep the game interesting to encourage players to play again and try for a higher score Rep...
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Nature Models
August 02, 2020
by
cruelacid
Replaced all the nature models (stump, log, rocks, bushes) with my own creations...
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Levels & Map Expansion
July 31, 2020
by
cruelacid
Newer model for the chick has been added which looks much better. Major refactoring of the code and scenes to allow for dynamic loading in of new scenes/levels. NavMeshes are now generated in real tim...
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Mama Duck can Run!
July 30, 2020
by
cruelacid
Matching graphical buttons have been introduced in the same visual style as the title New game mechanic implemented where Mama Duck can now have a speed boost by running and consuming energy. The ener...
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Added main camera scaling to screen size
July 30, 2020
by
cruelacid
Main camera will now scale to the user screen size...
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Added some visuals
July 29, 2020
by
cruelacid
Added particle effects for egg spawning Added graphical UI element for the egg counter Switched the font used to Gochi Hand...
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Added new mechanics and features
July 29, 2020
by
cruelacid
Renamed game to Mama Duck Replaced game assets with our own models for the fox, chicken and egg made using Blender Added game mechanic where eggs will hatch if left alone for too long leading to chick...
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Minor bugfixes and tweaks
July 29, 2020
by
cruelacid
Generation of Eggs also uses the NavMesh Tweaked Fox animation frames, transitions and speed...
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Leverage Unity NavMesh
July 29, 2020
by
cruelacid
Switched random roaming/patrolling with Unity NavMesh AI Pathfinding for Foxes Chicken can also leverage NavMesh Pathfinding for touch control direct movement to a point rather than using horizontal/v...
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Prototype Build
July 29, 2020
by
cruelacid
Minimum Viable Product release of the basic game...
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